Fullblast is a vertical scrolling shoot ’em up, where the goal is to pilot your ship and take out aliens trying to destroy the world. The premise is standard fare, and all 12 levels can be tackled solo or with a friend. Most of the content you’ll find in Fullblast you’ve played before, but that doesn’t necessarily mean the game is bad. There just isn’t anything about it that makes it stand out in the crowded game space.
+ As a shoot ’em up, it’s competent. The shooting and movement mechanics are responsive, and the game was obviously built on a solid foundation of various retro counterparts.
+ Your bullets and enemy bullets are colored in a way that makes it obvious from who and where shots are coming from. This may seem like a minor detail, but many games in the genre fail to deliver on this.
+ Fullblast works on a health system instead of a one-hit kill one like most shoot ’em ups. I appreciated this, although the lack of difficulty is more glaring because of it.
– Regardless of which difficulty you select, they are all just a variation of “easy”. Even on hard, the game won’t give most gamers any type of challenge whatsoever.
– There’s a lot of repetition everywhere in Fullblast, specifically with the enemy types. Along with that, most areas seem very copy/paste. Nothing really stands out about the game, from the way it looks to the way it sounds.
Fullblast passes the technical test, but plays it safe in every way possible. From a lack of difficulty and enemy variety, to areas that feel uninspired, it’s hard to recommend over other games in the shoot ’em up genre. It’s so easy that even die-hard “schmup” fans won’t find anything to keep their attention. Everything about Fullblast feels empty – it’s as average as it gets.
Score – 5/10
*Reviewer spent just over an hour completing the game on hard, as well as unlocking all of the achievements.
Achievements/Trophies - There's 13 in total (+1 on PS4). It takes a total of 20 minutes to unlock them all, so really need need to dive into them.